Celeste is a beautifully perfect example of game design done right. I could honestly score this game right now and call it a day, that’s all you need to know. However, for the sake of objective critique, and so the developers feel justified in sending me a review copy, I’ll elaborate. Celeste tells a wonderfully subtle but eerie story about a young girl named Madeline who, for some reason, decides to climb to the top of Celeste Mountain, and along the way runs into a few strange people that always seem to be one step ahead of her and are not at all concerned about a little girl scaling this dangerous peak but still laugh at her and warn her that it will be hard, and man is that an understatement! Those of you that know me personally know that I’m not terribly skilled at video games. I’d argue I’m at my peak video game playing ability right now thanks to spending a lot of time with challenging games like God of War and the Megaman X series, but Celeste is on another level.Read More
Hi there, I’m Jake from “Internet Unwind”. This year I have been very busy, I used to play a lot of games to stream and do videos but I don’t have time to anymore. So I didn’t play many story heavy games this year as I have in years past, but I did play a few more casual and multiplayer games.Read More
Anyone that knows me would know that even if this game was just fine, just okay, it would have been on this list; I make no excuses for my Metroid fanboyism. We don’t get enough of them, okay!? Give me this. But, it just so happens that this is not only a great Metroid game, it’s also some of the most fun I’ve had challenging myself all year. This game is not easy from the start, in part due to Samus’s larger repertoire of moves, such as the new melee counter, so enemies are pretty unforgiving with their assault against our favorite bounty hunter. And while it’s worth noting that this is a remake of Metroid 2 on the Gameboy, that barely even factors into this new game, aside from the plot structure of Metroid genocide on SR-388, because it plays and feels like an entirely new game. This game was built from the ground up on a new engine, which I really hope they use again soon, and introduces a handful of new abilities that weren’t in that original game, as well as some that have never been in any Metroid game, such as 4 new Aeon abilities that affect Samus’s armor, gun, visor, and speed in creative ways for puzzles and combat. It also drastically changes and expands that original map (Metroid 2 didn’t even have a map to reference, but has been painstakingly created online from fans that could tolerate actually beating that less-than-stellar original game), and adds in really cool new bosses such as the Diggernaut, a large robot that actually ties into the mythology that was created for this planet in future games after this one released, which you run into a few times in the game before you actually fight. There’s such care for the Metroid universe put into this game, and the way it not only expands the story of Metroid 2 (which was only in the instruction manual originally), but also ties these events into the larger narrative of the Metroid universe literally blew my mind when I first beat it, and I still think about the repercussions it could have on future games; that’s no small feat for “just a remake”, and for those reasons and more it deserves it’s place on this list. Few other games this year have impacted me as much as this one, and I already can’t wait for where the series goes next.Read More
I didn't have a full list of 10 for my games of the year, mainly because a lot of my gaming time has been spent catching up on games from years past (or grinding in Fortnite). I have played some from this year and I wanted to share them, because I feel like they are great games, some of which may have gone unnoticed for one reason or another.Read More
Disclaimer: I, uh, only really played one video game in 2017.
Fortunately, that game was The Legend of Zelda: Breath of the Wild on the Nintendo Switch.
It's a popular game. You may have heard of it. I could feel a bit daunted by the task of trying to add any sort of original insight to the vast collective commentary that already surrounds it, but I can only be honest and let you know a couple reasons I like it especially.
If I had to summarize Breath of the Wild's appeal in one sentence: I've never before played a game that encouraged and rewarded simple exploration so richly. Between the vastness of the world and the incredible openness of it all (if you see it, you can get there! you can climb any vertical face! there are very few boundaries! ... at all!), it's just a remarkable sensation, to constantly see something in the distance you want to investigate, only to get distracted by something you see halfway there, oh but then you see this other little thing, and is that a shrine, and oh what's that, and oh I think there's a treasure chest over there...
It's an addicting mechanism that turns upon itself near-endlessly. And it's beautiful. It's all so very pretty. I can't remember another game where I've just stopped and looked around at the landscape.
As a big fan of the Zelda franchise, and as someone who enjoys themes like isolation and post-apocalyptic settings, I just really love this game -- and I'm pretty sure it would have still been my favorite this year, even if I had bothered to play anything else.