Justin and Ben are joined by our very own Elvia (@fishing4cookie) to discuss the joy of comic conventions, how progressive the 70s X-Men comics were, the logistics of a Five Nights at Freddy’s movie, and how Disney/Marvel is quickly taking over the world with their slate of upcoming movies and TV shows.
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Justin took a trip to PlanetComicCon in Kansas City and interviewed the creator of Bible 2, Z.M.Thomas. Bible 2 is a comic book series that is the unofficial sequel to the Bible. In this interview, Justin talks about inspirations for Bible 2, Z.M. Thomas’ work before that lead to this inevitable conclusion, possible follow up to Bible 2 and how this comic book series has impacted his career both online and his experience in touring his book.
This video is an archive stream of Yooka-Laylee from our Twitch channel ChargedShotTV. Justin flies solo to stream the duo of Yooka and Laylee in their playable debut. This game is inspired by Nintendo 64-style 3D platformers such as Donkey Kong 64. This game evokes the style of classic 3d platforming collect-a-thon games, while also, taking cues from modern games to feel wholly new, for better or worse.
Troll and I is an adventure game from Maximum Games with a focus on cooperative puzzle solving, survival elements, and light combat mechanics. The game tells the tale of a Scandinavian boy foraging in the mountains to support his mother when he comes across a mysterious group of vicious monsters, and a large troll that takes them out and then builds an unlikely, and unexplained bond with the boy.
This time Justin goes Han style (Solo) to take a look at Troll and I, a co-op action adventure from Maximum Games. Available for PC, PS4 Xbox One and soon on the Nintendo Switch.
Justin got the pleasure to sit down with Andre from Vamped Games to discuss their latest release Funk Unplugged. In this interview, Andre shares with us how far Funk Unplugged has come and his thoughts on the current state of Steam Direct, as well as Nintendo’s Nindies. As Andre parts with us at the end of the interview he gives some advice to new developers as well.
I love Zelda, let’s just be clear about that up front. There are posters on my walls, amiibo and other figures on every shelf, and even my favorite blanket has the Triforce on it. The series has a soft spot in my heart, so the fact that I asked to review this game should have been a dead giveaway that I just wanted to stroke its Master Sword for a few thousand words, but that’s not entirely the case.
I wanted this review to be an exercise in objective critique. Despite the vast amount of perfect 10 review scores out there, the game is not perfect. It’s beautiful, plays very smoothly, and redefines the open world game model in a lot of amazing ways, but it also has a lot of aspects that feel either dated or just not well thought out. But let’s start with a rundown, for the two of you who don’t know yet what this game is.