Justin got the pleasure to sit down with Andre from Vamped Games to discuss their latest release Funk Unplugged. In this interview, Andre shares with us how far Funk Unplugged has come and his thoughts on the current state of Steam Direct, as well as Nintendo’s Nindies. As Andre parts with us at the end of the interview he gives some advice to new developers as well.
I love Zelda, let’s just be clear about that up front. There are posters on my walls, amiibo and other figures on every shelf, and even my favorite blanket has the Triforce on it. The series has a soft spot in my heart, so the fact that I asked to review this game should have been a dead giveaway that I just wanted to stroke its Master Sword for a few thousand words, but that’s not entirely the case.
I wanted this review to be an exercise in objective critique. Despite the vast amount of perfect 10 review scores out there, the game is not perfect. It’s beautiful, plays very smoothly, and redefines the open world game model in a lot of amazing ways, but it also has a lot of aspects that feel either dated or just not well thought out. But let’s start with a rundown, for the two of you who don’t know yet what this game is.